So I've been working again on some more fan art props based off concept art for Tera ( a MMORPG).
Here's a bit of a breakdown of where the assets are currently at, and a little bit on how they are made! :)
As they are fairly simplistic on their own I've decided to do them all as a single project when finished, and would like to pop them all together into one nice render at the end.
The second prop I'm working is a nice wicker basket. for the wicker itself I created a weave pattern in Maya, brought this into ZBrush and baked out a tiling alpha. This was then used with surface noise to tile across the mid section.
Current basket texture. I'll be looking to match the leather a little bit closer to the source, and fix up the metal joints for the rope as well as the sheen on the wicker.
A quick render from the current set up in Marmoset; I tend to create a mock scene when working on assets and cross check them using it, this is mainly to see if the asset is looking good with its texture work and if it's working within the environment / current light set up.
I'll likely be wrapping up these assets soon, so keep an eye out for updates! :D





