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Catastronauts!

A released title I worked on as Art Director at Inertia Game Studios.

The project itself took around a year and a half in the making with a core team comprised of 4 people. Furthermore my role for this project covered a wide range of areas; from overall art style and design, to co designing game mechanics, level layout, as well as concepts, modelling, texturing, rigging, animation, VFX, marketing art and sections of UI.

Overall the project came to fruition and is currently out on Xbox One, Ps4 (digital download) PC (via steam) and very recently Nintendo Switch.

Promo/ Marketing Art created for store fronts and at Expo's such as EGX Rezzed and EGX 2018.

Promo/ Marketing Art created for store fronts and at Expo's such as EGX Rezzed and EGX 2018.

A variety of levels showing art design and level layout. I worked on a range of walls, floors and filler assets alongside textures for each level, as well as lighting, background entities and various skyboxes. There were 30 levels in total.

A variety of levels showing art design and level layout. I worked on a range of walls, floors and filler assets alongside textures for each level, as well as lighting, background entities and various skyboxes. There were 30 levels in total.

Furthermore additional set dressing, models, textures and lighting were provided by Berni Pardue, and also filler assets and ship outlines by Joe Peatfield.

Furthermore additional set dressing, models, textures and lighting were provided by Berni Pardue, and also filler assets and ship outlines by Joe Peatfield.

An example of some of the characters that were designed for the game. My role included concept, modelling, texturing, partial rigging, skinning, morphs and animation.

An example of some of the characters that were designed for the game. My role included concept, modelling, texturing, partial rigging, skinning, morphs and animation.

A selection of weapons used by the Catastronauts; these were all modelled, rigged, animated and provided VFX in game.

A selection of weapons used by the Catastronauts; these were all modelled, rigged, animated and provided VFX in game.

Examples of the Hubs throughout the game. I provided initial concepts and designs, which were then moddeling by Berni Pardue and filler assets created by Joe Peatfield. Lighting was done by myself and Berni as well.

Examples of the Hubs throughout the game. I provided initial concepts and designs, which were then moddeling by Berni Pardue and filler assets created by Joe Peatfield. Lighting was done by myself and Berni as well.

Catastronauts Release Trailer | Multi Platform